﻿
using System.Runtime.Serialization;

namespace GMME {
    [DataContract]
    public class LocalAudioInfo {
        
        [DataMember(Name = "soundId")]
        public int SoundId
        {
            get;
            set;
        }
        
        [DataMember(Name = "filePath")]
        public string FilePath
        {
            get;
            set;
        }

        [DataMember(Name = "loop")]
        public int Loop
        {
            get;
            set;
        }

        [DataMember(Name = "volume")]
        public int Volume
        {
            get;
            set;
        }
    }
    
}
